National Focus Tree for Greece: Riven by political division, Greek neutrality is maintained by the controversial Metaxas. National Focus Tree for Turkey: Robbed of its empire in the last war, what future is there for Turkey in a new one? New 3D Unit Models for Balkan and Turkish Armies. Unique voiceovers for Bulgaria, Greece and Turkey. Check if the mod is up to date with the most recent patch for HOI4 (Currently 1.10 Collie). Once a new expansion comes out you may have to wait a few days, weeks, or even months for bigger mods, until the mod is updated. Thankfully, HOI4 will give you a warning if you're about to load a mod that isn't up to date. Also, each mod will tell you on.
Of all the Paradox titles to deploy massive Mods libraries, none might compare with the whopping collection of over 20,000 Hearts of Iron IV Mods. Trying to pick and choose mods through this white-out of vast choices can be as daunting as Operation Barbarossa.
Still, let's ride this tiger of selection and focus on four salient categories to encircle some of the best mods out there. And yes, there is a Battle Royale mod.
What are the best Hearts of Iron 4 Mods?
- Cold War Iron Curtain: A World Divided (Total Conversion)
- End of a New Beginning (Total Conversion)
- BlackICE Historical Immersion Mod (Total Conversion/Immersion)
- The Great War (Total Conversion/Immersion)
- The Road to 56 (Total Conversion/Immersion)
- Hearts of Oak – Man the Guns (Total Conversion/Immersion)
- Millennium Dawn: Modern Day Mod (Total Conversion/Immersion)
- Kaiserreich (Alternate History)
- Old World Blues (Alternate History)
- Expert AI 4.0 (Mechanics/Balance)
- Player-Led Peace Conferences (Mechanics/Balance)
- HOI4 In Real Time! (Mechanics/Balance/why)
- Soldier's Radio (Cosmetic)
- HOI4 – Texture Overhaul – Terrain (Cosmetic)
- World News (Cosmetic)
Cold War Iron Curtain: A World Divided
This is a new mod that's risen in popularity since we last did our checks. As implied by the title, it changes the setting to the Cold War period, with start dates ranging from 1949 through to 1970. There are plans to extend the timeline into the 1990's. This mod features between 10-20 years worth of content for all the major powers, including some minors. It also has thousands of new events, new units, new mechanics including DECON and MAD. You can purchase equipment from the private sector, a new economic system.
Many nations have their own unique mechanics as well. Make sure you don't accidentally download the old version of the mod. You want this one here.
Compatible of Collie 1.10.
End of a New Beginning
This mod caught our eye recently via our Discord sever, as it appeared to offer a Victorian-era experience wrapped in Hearts of Iron's shenanigans. We immediately sent our resident HoI 4 mod guru, Timothy, to check it out and answer one simple question: Is End of a New Beginning the Victoria 3 we've been looking for?
Short answer, probably not. The mod is still in relatively early days, and there's only dedicated content up to 1885. Furthermore, we're worried its commitment to extending the timeline from 1857 through to 2050 is a bit ambitious, given the vastly different worlds represented in that start and end date. They might as well just ask Paradox to make a new game. Also, warfare in EoanB isn't that satisfying as it still uses the mechanics from vanilla HoI 4, more or less. Waging war in the 19th century feels no different than waging war in the 20th, so there's still plenty of work to be done. That said, this is still a fascinating project, and one to keep an eye on!
Officially compatible up to Patch 1.9.3. Does not require any DLCs at the moment, and users are reporting that it seems to work fine with 1.10 Collie anyway.
BlackICE Historical Immersion Mod
One of the more famous mods from the days of Hearts of Iron 3, BlackICE is an immersion & realism mod aimed at making the game more challenging & historical. It's actually recommended that you play with 'Historical Focus' switched on for this mod, as it caters for the crowd who specifically want the challenge of WW2 as it unfolded, as opposed to the growing alt-history/sandbox crowd. Everything from new units and equipment, to new national Focus Trees (many borrowed from other mods that have done good work in this area), to expanding on the Law and Politics mechanics has been looked at. The AI is more challenging, there's more breadth and depth of options, and generally speaking this an excellent historical immersion experience.
BlackICE is compatible with Husky 1.9.3 and there's a test version for 1.10 Collie currently live here.
The Great War
Why fight WW2, when you can fight WW1 instead? The Great Wardoes exactly what it says on the tin - Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. The game & mechanics have been completely overhauled to fit the period - that means that innovations like Tanks and Planes will take a while to enter the fray, so you'll mainly be looking at infantry tactics. The team is currently at work on bridging the gap between the First and Second World Wars, with work being done on the interwar tech and decision trees.
Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War.
This mod is compatible with Version 1.10 Collie & all DLCS.
The Road to 56
More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. Not content to wait for Paradox to release content packs for various countries, The Road to 56 provides deep and sometimes quirky focus trees for dozens of countries overlooked by the base game. The most amazing part about this deeper focus on different countries is that it offers choices that go to the very heart of the focus system: the ability to choose a nation's destiny does not need to be an exercise in strict historicity. The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. This is a one stop shop for a total enhancement of the game.
This mod is compatible with Version 1.9.2 Husky & all DLCS. At the time of writing, an update to 1.10 Collie is expected within the next week.
Hearts of Oak – Man the Guns
Sometimes totally overhauling the game requires a subtle touch. In this case, Hearts of Oak does not attempt to change the base game into something unrecognizable but enhances and re-balances technologies, industries, wars, events etc. in areas where the Paradox team may have glossed over. Complete with a much improved AI, playing HOI4 no longer feels like a “solved” game as most playthroughs can be like but is a dynamic and challenging foray into the dangers of Global Total War. With a keen focus on deepening historical accuracy with challenges for the player, this mod succeeds in bringing more life to this cacophony of death.
This mod is compatible with Version 1.10 Collie & all DLCS.
Millennium Dawn: Modern Day Mod
Winner of the 'Outstanding Modding Achievement' at the 2018 PDXCon, Millennium Dawn delivers exactly what one would imagine: the modern world set in stunning detail on the HOI4 Engine. This mod will be the closest we'll get to a global geopolitical grand strategy set in contemporary times and its fantastic depth makes it an exciting if not eerie look at today's world. One of the best examples of the impressive capabilities of totally overhauling the game, this mod promises political intrigue that's worthy of network news.
Last time we checked, this mod is compatible with Husky 1.9.1. We're not sure about later versions at this time.
Kaiserreich Mod
The veteran alternate history mod on the block. This mod can trace its origin back to Hearts of Iron II. Kaiserreich asks the daring question of: “What if Germany won WWI?”. A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players.
Tackling an entirely dynamic yet strangely parallel political landscape boasting thousands of unique events, fully fleshed out focus trees, and quirky interactions, this mod gives the player a tantalizing taste of living in an alternate timeline. A true joy to experience for the story and drama with brand new ideologies and situations based on all of the consequences of this “what if”. The visual appeal is impressive as the custom models and graphics add true immersion to this other world. If you're interested in learning more, we did a more in-depth analysis into what makes this mod so compelling.
This mod is compatible with Version 1.10 Collie & all DLCS. Please note that a new version of the mod has been uploaded under a new entry, and you'll need to unsubscribe and re-subscribe to the new version.
Old World Blues
Old World Blues brings the Fallout universe to HoI4, which makes for a surprisingly solid combination. The research tab has been replaced by a new tech tree, reflecting the state of the Fallout universe in 2275; some of the 'tribal' factions will be equipped with spears and scavenged firearms, where the more advanced factions can research and deploy the vaunted Power Armor that has been on the cover of most every Fallout release in the last few years. Many of the factions will have their own unique decisions and focus trees. Much of this will be familiar to players of New Vegas, but there is plenty grabbed from the lore of the first and second Fallout games as well.
There is a lot of depth here, and more on the way, as the modding team is looking to expand the map eastward past the plains and to the Atlantic coast, where we will see the Capital Wasteland and the Commonwealth of Boston represented as well. Keep your eye on this one.
This mod is compatible with Version 1.10 Collie & all DLCS. There is a legacy version here.
Expert AI 4.0
This could also be considered an 'overhaul' mod of sorts given the extensive work done with the AI, but it's not meant to necessarily give the player an alternative scenario or a more immersive experience. Expert AIputs in a lot of behind the scenes work to make the AI a more challenging opponent for the players, specifically with the 1936 start with Historical Focus mode turned on. It's not able to address everything, but it touches a wide range of AI behaviours & decision making systems so that computer opponents fight smarter & harder. It's also not recommended you use this mod while playing minor nations.
This mod is compatible with Version 1.10 Husky & all DLCS, although it has some very specific compatibility requirements. If you don't have Man the Guns, the mod will also cause some unexpected AI behaviour.
Thicc Cities – Continued
The amusingly accurate name delivers on its promise. Cities are now expanded into several provinces ramping up the siege drama of urban warfare. Single points and single army combat is expanded into a truly epic battlefield that does away with another layer of abstraction. A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts.
This mod is compatible up to Husky 1.9.2., but it doesn't work with other non-graphics mods.
Player-Led Peace Conferences
Never to trust the AI to have our best interests at heart, it's time to take full control of the peace process through the Player-Led Peace Conferencemod. The obvious drawback is that this is not at all 'historically accurate' but it does offer the player the choice to roleplay their way into a more reasonable peace table if they so desire or just greedily skew everything in his or her favour. Simple yet this mod fixes one of the most annoying things about playing with AI allies.
This mod is compatible with Version 1.10 Collie & all DLCS. A Legacy version for Version 1.9 and below players can be found here.
HOI4 In Real Time!
Have you ever thought, “Gee, HOI4 goes way too fast for me! If only there was something more immersive!” Well you’re in luck! With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. You read that correctly. Don’t use this mod. Or do. If you're reading this and the 2020 COVID-19 crises is still on-going, you’ll certainly have time to now with us all quarantined.
This mod is, unfortunately, fully compatible up to 1.10 Collie.
Soldier's Radio
While the epic tones of HOI4 may be great for the high stakes drama, it's still rewarding to sit back and listen to the music of the era and of the common soldier. Highly immersive and strangely sombre, this music pack of over 600 songs (though not all are historically accurate) aims to create a certain atmosphere that reminds the player that he's leading millions to death, heartache, and immortal glory.
With the addition of the new in-game radio, now is a better time than ever to try this mod out!
Currently compatible with 1.10 Collie.
HOI4 – Texture Overhaul – Terrain
The nitty gritty of realistic global warfare is reflected in this meticulous reworking of the terrain textures into landscapes that not only look more realistic but speak of the startling scope of the conflict. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. One of the best things about this mod is that it does not sacrifice performance allowing the player to enjoy a greater expanse of visual goodies without any added lag.
Currently compatible up to 1.10 Collie.
World News Mod
One of the things HOI4 lacks is the view of how the general population fares when the world is in turmoil. World News brings back the newspaper feature of Victoria II, giving a glimpse into the life of the average person during wartime. There are some recycled items from Victoria II, but this mod goes a ways towards breaking up the monotony of the early game slog where all you can do is wait for foci to finish and factories to be built.
Fully compatible up to the current version and all DLCS.
How to Mod Hearts of Iron 4
Modding has never been easier as the Steam Workshop literally makes adding a mod as easy as clicking the subscribe button on the mod's respective page. The mod will be automatically downloaded and will populate the mods section in HOI4's launcher. Here are some tips for first timers:
- Check if the mod is up to date with the most recent patch for HOI4 (Currently 1.10 Collie). Once a new expansion comes out you may have to wait a few days, weeks, or even months for bigger mods, until the mod is updated. Thankfully, HOI4 will give you a warning if you're about to load a mod that isn't up to date. Also, each mod will tell you on the side menu if it requires certain DLC.
- Still want to play that favourite mod of yours but HOI4's latest update ruins your save game? You can always roll back your HOI4 version to continue your campaign. Check the mod pages on Steam or the Paradox forums on how to do this since it might be different for each mod and version of the game. If all else fails, ask in the comments threads for instructions!
- Check if the mods you've selected are compatible with the other mods you've downloaded. This information is usually found on each mod's page as they usually list which mods they are able to run with.
- Remember that most mods are not compatible with Ironman as they change game balance. If you're achievement hunting, you'll need to find those mods that will tell you in their descriptions that they're Ironman compatible.
- Finally, sometimes it takes a while for the HOI4 interface to properly load the mod's latest version. Check if you have auto-updates enabled for mods and then, if you're unsure, simply relaunch the HOI4 launcher to check if all of the mods are present and up to date.
Keep in mind that not all mods might be found on the Steam Workshop even if the vast majority are. Simply check the Paradox forum for their listed mods and follow their instructions on their respective threads to download them. While the kinds of mods people want to look for is up to them, let's go through some key categories that will help catalyse that modding experience that has become such a staple for Paradox games.
Do you have any mod suggestions or personal favourites we can add to our list? Let us know in the comments!
Comments
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Original video & script: HOI 4 – Historical Infantry Division Layouts – Early War #Hearts of Iron
Intro
Since my first historical division layout video was a major success and a lot of people asked for more, I will do more, but first I have to address the errors in my original layouts, so here is a short update were I discuss the errors, some community contributions and of course the updated layouts briefly.
Hoi4 Best German Medium Tank Division
Thank you
First, thank you all for the great feedback, especially on the paradox forums. Now, there are two people I want to mention explicitly:
First, the steam user ramadawn, who created a mod with various historical divisions, which is also available on the steam workshop.
Second, the paradox user elfiwolfe for giving a lot of good feedback and creating a wiki page with divisions that are derived from my layouts with additional ingame values.
In both cases I didn’t have time to check them out thoroughly, but from their conduct, comments and the data I looked at, I have a good initial impression.
First, the steam user ramadawn, who created a mod with various historical divisions, which is also available on the steam workshop.
Second, the paradox user elfiwolfe for giving a lot of good feedback and creating a wiki page with divisions that are derived from my layouts with additional ingame values.
In both cases I didn’t have time to check them out thoroughly, but from their conduct, comments and the data I looked at, I have a good initial impression.
Errors in my first video
Now, when I did my first video I missed a few things that lead to several errors, most notably:
1) Initially, I wasn’t sure if the Artillery Battalions ingame were actually artillery regiments or not.
2) I missed that the support units have less equipment and guns than their equivalent regular combat units.
3) I assigned far too small numbers of anti-tank units in the original video.
The first part, the ingame artillery battalions are actually 3 historical artillery battalions, additionally the game files calls them artillery brigade. Whereas a historical artillery battalion had 12 guns the ingame has 36. For this reason the number of artillery units in my original videos were way too high.
Second, I missed that the number of guns in the support units for anti-tank, artillery, and anti-aircraft is less than that of the regular combat battalions. Basically, a regular combat unit has 50 % more guns than the support version. This allows a bit more fine-tuning, but also note that the support units have special characteristics ingame that I won’t cover here.
1) Initially, I wasn’t sure if the Artillery Battalions ingame were actually artillery regiments or not.
2) I missed that the support units have less equipment and guns than their equivalent regular combat units.
3) I assigned far too small numbers of anti-tank units in the original video.
The first part, the ingame artillery battalions are actually 3 historical artillery battalions, additionally the game files calls them artillery brigade. Whereas a historical artillery battalion had 12 guns the ingame has 36. For this reason the number of artillery units in my original videos were way too high.
Second, I missed that the number of guns in the support units for anti-tank, artillery, and anti-aircraft is less than that of the regular combat battalions. Basically, a regular combat unit has 50 % more guns than the support version. This allows a bit more fine-tuning, but also note that the support units have special characteristics ingame that I won’t cover here.
Third, in my original video I was far too strict on the anti-tank units. For some reason I neglected the ingame number of guns and used the German Infantry division as reference, whereas in this video I will set the ingame numbers in direct reference to the historical numbers.
The Changes
Since I covered the historical division setups in the original video, I will not narrate the whole setup again, so if you are interested in the background and haven’t see the original video you might want to check it out beforehand, it is mostly military history.
Note that these units are optimized historical accuracy and not gameplay.
German Infantry Division 1940
So, let’s get started, the adapted setup for the German Infantry Division from 1940is as follows:
Due to the high number of more than 70 anti-tank guns, I recommend to use 2 regular anti-tank battalions and remove the support anti-tank gun unit. The number of artillery battalions should be reduced from 4 to 1, since the ingame artillery battalion are three times the size of historical ones.
Due to the high number of more than 70 anti-tank guns, I recommend to use 2 regular anti-tank battalions and remove the support anti-tank gun unit. The number of artillery battalions should be reduced from 4 to 1, since the ingame artillery battalion are three times the size of historical ones.
Now, since the historical unit had 48 artillery guns, an alternative setup would be to use no regular artillery unit, but two support artillery units, this would give the correct amount of artillery pieces for this unit.
Soviet Rifle Division 1941
Since, we covered fifty shades of grey, time to take a look at Big Red, well no that is too scary, so let’s go with the Soviet Rifle Division from April 1941 instead.
Based on the data, I propose the following changes:
Reduce the number of artillery battalions to 1 or 2 units. Since, the division had 54 anti-tank guns and my original proposal had a regular anti-tank battalion included, one could add an additional support anti-tank unit. This would bring up the total ingame number of 60 guns, which slightly above that of the historical numbers.
Based on the data, I propose the following changes:
Reduce the number of artillery battalions to 1 or 2 units. Since, the division had 54 anti-tank guns and my original proposal had a regular anti-tank battalion included, one could add an additional support anti-tank unit. This would bring up the total ingame number of 60 guns, which slightly above that of the historical numbers.
Source: Sharp, Charles: Soviet Order of Battle World War II – Volume VIII
US Army Infantry Division 1943
Yeah, well, the Fourth of July is over, but freedom never ends, so next is the US Army Infantry division layout from July 1943.
The changes are very similar to the German and Soviet unit. Reduction of the artillery units to just 1 artillery battalion. Then adding a regular anti-tank unit and also an optional support anti-tank unit, since the historical division had a total of 57 anti-tank guns, thus just being short 3 guns to be on point. Also similar to the German division, it had 48 artillery guns, so an alternative setup could be no regular artillery unit, but two support artillery units, to get the same amount of artillery pieces as the original division layout.
The changes are very similar to the German and Soviet unit. Reduction of the artillery units to just 1 artillery battalion. Then adding a regular anti-tank unit and also an optional support anti-tank unit, since the historical division had a total of 57 anti-tank guns, thus just being short 3 guns to be on point. Also similar to the German division, it had 48 artillery guns, so an alternative setup could be no regular artillery unit, but two support artillery units, to get the same amount of artillery pieces as the original division layout.
Source: Stanton, Shelby: Order of Battle of the US Army in World War II
British Infantry Division 1939
Now, if you like to call things Spandau, here we go, the British Infantry Division in 1939 of the British Expeditionary Force.
The changed layout for the British is as follows:
I would add an anti-tank battalion and maybe an anti-tank support unit, although the real division had only 48 anti-tank guns, it had a large amount of anti-tank rifles. Also only one artillery battalion. The rest stays the same.
I would add an anti-tank battalion and maybe an anti-tank support unit, although the real division had only 48 anti-tank guns, it had a large amount of anti-tank rifles. Also only one artillery battalion. The rest stays the same.
Source: http://web.archive.org/web/20150702060849/http://usacac.army.mil/cac2/CGSC/CARL/nafziger/939BXIA.pdf (Note: that it lists 147 pieces of the 25mm anti-tank gun, a number that seems completely off and likely is, because it was a French anti-tank gun and I doubt they received so many of them. https://en.wikipedia.org/wiki/25_mm_Hotchkiss_anti-tank_gun )
Japanese Infantry Division 1940 Standard B
Now the war situation may still not necessarily develop to your advantage, nevertheless here is the update for the Japanese Infantry division Standard B around 1940.
The changed layout for the Rising Sun is as follows:
No regular artillery battalion, because of the very limited amount of firepower provided by the Japanese. At most one artillery support unit should be added.
(Source: Rottmann, Gordon: Japanese Army in World War II – Conquest of the Pacific 1941-1942)
The changed layout for the Rising Sun is as follows:
No regular artillery battalion, because of the very limited amount of firepower provided by the Japanese. At most one artillery support unit should be added.
(Source: Rottmann, Gordon: Japanese Army in World War II – Conquest of the Pacific 1941-1942)
Italian Infantry Division 1940
In case you want to go full duce, here is the changed layout for one of the most dangerous pizza delivery services in history, the Italian Infantry division from 1940:
I would make the optional anti-tank support unit a definite one, since the original division had 24 anti-tank guns, which is exactly the number of the ingame unit. No regular artillery unit, but one support artillery unit, although the historical unit had 36 artillery guns those had limited firepower. (12 guns with 100mm and 24 with 75mm, thus of rather weak firepower.)
Source: Schreiber, Gerhard: S.56-62, in Deutsche Reich und der Zweite Weltkrieg, Band 3;
Soruce: Handbook on the Italian Military Forces, August 1943, Military Intelligence Service – TME 30-420
I would make the optional anti-tank support unit a definite one, since the original division had 24 anti-tank guns, which is exactly the number of the ingame unit. No regular artillery unit, but one support artillery unit, although the historical unit had 36 artillery guns those had limited firepower. (12 guns with 100mm and 24 with 75mm, thus of rather weak firepower.)
Source: Schreiber, Gerhard: S.56-62, in Deutsche Reich und der Zweite Weltkrieg, Band 3;
Soruce: Handbook on the Italian Military Forces, August 1943, Military Intelligence Service – TME 30-420
French Infantry Division 1940
What is faster than a pizza delivery, well, some argue it is the United Baguette Division, so, let’s look at the changes for the French Infantry division of 1940:
There should be a reduction of the regular artillery battalions to just one. Instead of the support anti-tank unit a regular anti-tank battalion and optional an additional one as support, similar to the US and Soviet division, because the French division had 58 anti-tank guns historically.
Source: Sumner, Ian; et. al: The French Army: 1939-45
Source: https://web.archive.org/web/20111208085020/http://www.cgsc.edu/CARL/nafziger/940FXXE.PDF
Source: https://web.archive.org/web/20111208085020/http://www.cgsc.edu/CARL/nafziger/940FXXE.PDF
Polish Infantry Division 1939
Now, of course this is for Hearts of Iron IV and not Space Invaders, nevertheless, some update on the Polish Space Division is necessary, the changes for the Polish infantry division of 1939, is as follows:
The once optional support anti-tank unit is now definitely a part of the division, because the historical division had 27 guns. Since the historical artillery was quite similar to that of the Italian division, no regular artillery battalion neither, just one support artillery unit.
The once optional support anti-tank unit is now definitely a part of the division, because the historical division had 27 guns. Since the historical artillery was quite similar to that of the Italian division, no regular artillery battalion neither, just one support artillery unit.
Sources:
Ellis, Johen World War II – A Statistical Survey – The Essential Facts & Figures for All the Combatants, Edition: 1995 reprinted with corrections
http://niehorster.org/029_poland/organizations/div-inf.html
http://www.cgsc.edu/CARL/nafziger/939PXPG.PDF
Ellis, Johen World War II – A Statistical Survey – The Essential Facts & Figures for All the Combatants, Edition: 1995 reprinted with corrections
http://niehorster.org/029_poland/organizations/div-inf.html
http://www.cgsc.edu/CARL/nafziger/939PXPG.PDF
Romanian Infantry Division 1941
Hoi4 Best German Divisions
And the last division layout for this video, the setup of the Romanian Infantry Division of 1941.
Now, the updated Vampire Legions are as follows:
The historical division had 30 anti-tank guns, hence either a regular anti-tank battalion or support anti-tank unit are possible. The artillery battalions should be reduced to one support artillery battalion, since their firepower is just a bit more than that of the Polish or Italian divisions. (36 field guns with 75mm and 16 howitzers with 100mm present. )
Now, the updated Vampire Legions are as follows:
The historical division had 30 anti-tank guns, hence either a regular anti-tank battalion or support anti-tank unit are possible. The artillery battalions should be reduced to one support artillery battalion, since their firepower is just a bit more than that of the Polish or Italian divisions. (36 field guns with 75mm and 16 howitzers with 100mm present. )
(Source: Axworthy, Mark: Third Axis, Fourth Ally: Romanian Armed Forces in the European War, 1941-1945)
Suggestion for Proper Artillery Battalions
Now, once I realized that the ingame artillery battalions are actually the size of 3 historical artillery battalions, I added a suggestion to the Paradox Forums. Maybe there is a good reason for this, but I haven’t found one so far. Because, well there are enough slots in the division designer to support very large units. Additionally, the other battalions have mostly correct values for manpower and equipment numbers that are on par with historical numbers.
If you think the same or otherwise, please check the link below to my suggestion post on the forums and add your thoughts and/or support there.
If you think the same or otherwise, please check the link below to my suggestion post on the forums and add your thoughts and/or support there.
Sources
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Hoi4 Best German Division Games
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Hoi4 Best Division
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